Week 3 - Finalizing Characters
It feels like we're ahead of schedule for this project, which is great. A lot of times in SIAT projects, things don't actually start getting built until near the end, causing stressful crunch times and unfinished products. We're getting through a lot of early design decisions without much friction, so I think we'll be able to start building out art assets and gameplay prototypes early. To get started on the art assets, I need to finish the concept art for the primary gameplay elements. For a lot of this week, I was finalizing the character and enemy concept artwork. I tried to create multiple options for each character/enemy so the whole team could chime in on what their preferences were. We also created our first official game design document this week, which ended up being quite a lot of work. I spent a while ensuring the document suitably explained all aspects of the game, from aesthetic, to story, to gameplay. It was important to start strong with the design doc...