Week 3 - Finalizing Characters

It feels like we're ahead of schedule for this project, which is great. A lot of times in SIAT projects, things don't actually start getting built until near the end, causing stressful crunch times and unfinished products. We're getting through a lot of early design decisions without much friction, so I think we'll be able to start building out art assets and gameplay prototypes early. To get started on the art assets, I need to finish the concept art for the primary gameplay elements. For a lot of this week, I was finalizing the character and enemy concept artwork. I tried to create multiple options for each character/enemy so the whole team could chime in on what their preferences were.

We also created our first official game design document this week, which ended up being quite a lot of work. I spent a while ensuring the document suitably explained all aspects of the game, from aesthetic, to story, to gameplay. It was important to start strong with the design document since all of us will be using it a reference as we continue to develop the game. I created an early map concept as well to visualize the player's progression through the game world, and how the different elements will be placed. 








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